A downloadable game

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This game is about two lovers named January and September. No, wait; it’s about a group of people who don’t believe in the sky. No, it’s about a pantheon of scientific disciplines. Or maybe it’s about an ancient beast who knew exactly when it was going to die, and how.
It’s about a place. A place called Looming.

This is a Flash game from Gregory Avery-Weir, originally published in 2010. This downloadable version was prepared for the Pirate Bay Bundle in 2015.

If you donate at least $5, you can download full source code and resources for the game. If you're interested in the source for more than one game, check out my Flash Source Code Collection.

Please note: source code is provided without license or support. It might not compile at all, as it may be missing third-party resources.

Rated 5.0 out of 5 stars
(7 total ratings)
AuthorGregory Avery-Weir
Tagsarchaeology, Dark, Exploration, Horror, Sci-fi


Download NowName your own price

Click download now to get access to the following files:

looming.exe 8 MB
looming.swf 2 MB
Looming Source Code 32 MB
if you pay $5 USD or more


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(1 edit) (+1)

I've been searching for this game for years. The one-bit artwork, clever use of dithering, and cold despondent atmosphere has been glued to the furthest reaches of my psyche for the last decade.

With the death of Flash and my own corroded memory, I thought I would never find it again. I have returned to Newgrounds time and time again with different search keywords hoping to unearth this beautiful game as if it were a coveted archeological artifact from a bygone era.

Years have passed, careers have changed, people have been born, people have died, old love has withered, and new love has blossomed. Scenery has changed. New strip malls have been built. Nature has flowered. I am grateful to revisit this experience once again. Thank you.


I adored this game when I was younger, playing free Flash games on Newgrounds in my spare time. I was (and still am) completely enamoured by the atmosphere and fragments of story. I love the aesthetic of monolithic architecture dwarfing the size of the player,  and of stories that leave just enough to the imagination to continue to spark wonder even after completion. Even though it's quite a short experience, I think it manages to get across everything it needs to and nothing more.

More than a decade later, it still lives on in my mind; It seems that I never truly left Looming. 

Thank you for creating this :)


Hey! I know this is just a small flash game. However, this is also one of my favourite games I've ever played. I wanted to thank you, because your games were an incredible influence on me, when I was a kid and played flash games all day long. I think they were the first instances where I recognized the potential for a game to be more than just a fun gameplay, and instead be an experience, a way to tell something, to share emotion with a player.

I fell in love with Loom and its incredible, suggestive atmosphere. And with Babies Dream of Dead Worlds because, even though it has faults, it managed to instill in me a feeling so peculiar, and that is so hard to explain - that I still am speechless and I still reference it when trying to explain that peculiar feeling. And Silent Conversations - because it was a way of reading that felt so *right*, and introduced me to one of my favourite poets, and is such a nice experience overall.

So again. Thank you, thank you, thank you. :D Know that a random person from Italy looks at those games and feels deeply and strongly a desire to be able to make something like that someday. Thank you for inspiring me.
I donated the little I could - best of luck with your move.


Thank you so much! I'm so happy my work has helped inspire you, and I look forward to seeing what you end up making. I know a lot of people are dealing with stuff right now and I very much appreciate your support.