A downloadable game

Buy Now$5.00 USD or more

Our opponent has transformed and is threatening our home, so you know what that means! It's...

Fusion Time!

Fusion Time is a GM-less, zero-prep tabletop RPG for 2-5 players. You'll generate a team of people with special abilities and a home for them to protect. They'll explore their interpersonal bonds and clashes, but when their internal conflict comes to a head, their home will come under attack, and sooner or later they'll have to Fuse to defend it!

Fusion is a way to combine your strengths to create something that belongs to all of the participants but none of them in particular. It's an experience, a merging, and a celebration of difference. 

The PDF contains campaign and character creation steps, full rules for play, a guide and principles for GMless storytelling, safety tools, eight potential character traits, seven potential Site types, and a glossary.

What Does Playtest Mean?

This release of Fusion Time is a playtest that I'm putting out to shake out any issues with the rules and gauge interest in the game. It's got very basic formatting and the rules are subject to change. Notably, right now the character sheets and other play material aren't very pretty!

If you buy the game now, you'll get any future updates to this book, and I'll make sure to provide a changelog for anything that does get improved.

I've done a bunch of testing on my own, but I'm sure I've missed some issues. I'm super interested in what folks think of the game at their own tables, so let me know in the forum here if you have any feedback!

What Does It Play Like?

To play, you'll need 2-5 players, pencil and paper, and eight six-sided dice per player in two different colors (e.g. four black and four white per player).

You'll be collaborating to tell a story by suggesting ideas and asking questions. When a Conflict starts, you'll roll a pool of dice based on a pair of stats, either Struggle and Chill or Sing and Cry. The results will tell you whether you've had a huge success, a success at a cost, a change of heart, or a total failure. You'll build progress toward the Opponent Transforming, at which point you'll Fuse to make them Depart. In the end you'll determine the consequences of the Conflict on your Home.

The rules and play approach are inspired by Lasers and Feelings, Blades in the DarkApocalypse World, and Dream Askew. The setting and feel are inspired by Steven UniverseCaptain PlanetVoltronPower Rangers, and Dragon Ball. For safety, I include a simplified summary of the excellent Script Change by Beau Jágr Sheldon.


Buy Now$5.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:

Fusion Time 1.0.pdf 418 kB

Special Offers

Support this game at or above a special price point to receive something exclusive.

Free Community Copy for Queer and BIPOC Folks

Are you queer and/or a person of color and don't feel able to buy the game? Please grab a free copy! Want to give a free copy? I'll put a free copy in this pool for each time the game sells.

Download demo

Fusion Time Character Sheet.pdf 45 kB
Fusion Time Conflict Tracker.pdf 30 kB
Fusion Time Map of Home.pdf 39 kB
Fusion Time Quick Reference.pdf 59 kB